DevLog - Tarrell Charles - 10/17/2024 - Correcting Texture 2D assets/Foot-Step audio


"Problems with Texture 2D Assets"

Author: Tarrell Charles

Posted: 10/17/2024

Part 1: The Problem Encountered

At one point, I had added some assets into the game to which I was just learning how to work the tile maps here recently and learn how to do them on my own a bit, but I ended up messing with the pixels a bit too much and it caused them to become stretched out instead of a more clear picture for the pixelated image. Apparently, the pixels by unit was 100 but it was a 16x16 pixelated image. I was not 100% sure in the beginning as to why the image was how it was, but one of my teammates ended up contacting me about the issue, but the issue was actually worse because I sliced the images wrong too as a plus to the problem.  As for the last problem, the footsteps were just a bit loud so I went out to find new ones

Part 2: The Problem Solution

With a team effort involved, we came to conclude that the pixels of the images would need to be changed. Without the pixels being changed, it would have still been the same issue where the images appeared blurry. To solve the problem the pixels were changed to 16. But, then we had a new problem arise, the sprites on the image were not properly slicing during a 16x16 or original slice, so the other game developer on my team named Shawn and I had worked to fix the issue where we can properly get the asset sprite images to be shown correctly on the game. And, for the footsteps, I changed the audio for them to be a different sound upon command. 

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