Devlog - Douglas Strange -10/24/24


We did not have a Game Manager to manage the game instances. I created one that is currently managing the pause menu. The pause menu was the breadth of my work for the week as I needed to be able to pause the game state and resume it without the game breaking. I created the prefab for the Game Manager and attached the script with no major issues and it allows the game to constantly check if the game needs to display the pause menu. This might sound really simple, but since we didn't have the game manager in the plan initially it required quite a bit of rethinking the processes for the game.


I added a script to the HUD so that it would not be a static image on the screen. I then templated all the code so that the player properties could easily be moved into the HUD and displayed properly. This included templating the stamina bar with test code to make sure it properly displayed the fill rate based on a float that I made. While not implemented in this build I also templated the clock code so that I could move it into the HUD.


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