Devlog - Hot Bar/Inventory UI - Douglas Strange
Today I can’t visually show what I am working on as it is not done. I am working on the hot bar, the same as my last update. Now I am attempting to add the functionality of the hot bar into the game.
The present task is to implement drag and drop item management into the hot bar and inventory UI elements and update the internal inventory based on how the player sorts the inventory UI. At the moment, I have finished the event handlers for this inside of the item slot script and just need to set the hot bar and inventory UIs to call the handlers.
The other element that I am working on is making the item slots selectable so that the player can select a specific slot and equip or manage that slot. Presently this system is instated but not working after review. I have filed a bug report and once I have completed the inventory integration plan to debug the entirety of the hot bar and inventory UI components together. Since elements need to be able to talk and some elements share functionality, I figured that it might be easier for me to debug everything after I am done developing it rather than debug each feature one at a time.
Lastly, this is the least important item that I am implementing but it is taking extra time so I will include it. At the suggestion of myself, I’m not insane I think, I have decided to implement XML documentation for the majority of the code I am writing. This should assist anyone if they need to read over my code and is more organized than my standard commenting practice. With XML documentation you only need to mouse over my methods and parameters to know what they do and how they work. I am still new to this but I hope that the extra clarity helps if someone needs to review my work in the future.
Get Noble Roots
Noble Roots
Status | In development |
Authors | PentaCogStudios, Tyrano, shawn0173, ADiscount4U, TarrellC246 |
Genre | Simulation |
Tags | Fantasy, Farming |
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