Devlog - Tyler Linton -10/24/24
This week was a busy one so I have a larger update than normal. I worked on quite a few things that I will detail below. Work on the design doc did continue but fell to second place behind my primary tasks. Thankfully I had some decently smooth sailing, which did make my life quite a bit easier this week.
Shop Interface
The shop was very interesting to build. It will fill out with items and empty itself out as the items are bought. The coins at the top display the player's money, and it updates as the player buys items. The UI side of it was relatively easy to do, getting the data to work right with the Shop Manager script was the tricky part. And then sending the item to the player of course.
FPS Display
This took me a minute to get right, but basically I made a counter that counts the frames for a few seconds and then divides the number, then we display it to the player when the key is pressed.
Toggle UI Off
This one was the easiest of them by far, I just connected the HUD to a toggle that activates and deactivates the object.
Show Colliders
This one took me a while as well, I eventually found an idea online, where I take all the colliders in the scene and then find their boundaries, then I instantiate a bunch of Line renderers and pass in the values of the colliders. Then to toggle off I destroy the line renderers.
Add Money
For adding money there is no representation on screen of that so here is a screenshot of the Debug Log for it happening
Get Noble Roots
Noble Roots
Status | In development |
Authors | PentaCogStudios, Tyrano, shawn0173, ADiscount4U, TarrellC246 |
Genre | Simulation |
Tags | Fantasy, Farming |
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